Freitag, 11. November 2011

Patch 1.6 In Progress Notes #1

Auf dem Testserver wurde ein neuer Patch aufgespielt. Darin sind eine Reihe von Änderungen enthalten, die den Schurken betreffen. Primär wird wohl momentan an der Tank Rolle und der Nachtklinge gearbeitet. Ursprünglich waren ja die Änderungen am Risspirscher für die Zeit zwischen 1.5 und 1.6 versprochen worden. Ich denke jedoch, dass die nächste Welle an Änderungen erst mit 1.6 kommen wird.

So lange in der Zukunft kann der Release von 1.6 nicht mehr liegen, schliesslich steht bald SW:TOR im Laden und Trion wird sicherlich vorher Inhalt veröffentlichen wollen, um Abwanderungsgedanken im Keim ersticken zu können.

Hier sind die für Schurken relevanten Teile der (englischen) Patch Notes:

* Riftstalker: Annihilate: Reverted functionality changes back to the 1.5 version [A finisher that deals damage and increases Attack Power by 15%].
* Riftstalker: Guarded Steel: Reverted functionality changes back to the 1.5 version [A finisher that deals damage and increases Armor Value by 30%]. The duration of the Armor buff now lasts 30 seconds instead of being increased by using more Combo Points.

ASSASSIN
* Hammerknell Synergy Crystal 2-piece Bonus: Assassin Finishers apply Expose Weakness on the target.

BARD
* Coda of Jeopardy: Fixed a bug so that Coda of Jeopardy can overwrite Spotter's Order and vice-versa if both are at max rank.

INFILTRATOR [PvP]
* Ambush: Fixed a bug so that the remaining pets do not despawn when only one of the pets is killed.

MARKSMAN
* Hammerknell Synergy Crystal 4-piece Bonus: Increases the damage of Electrified Munitions by 30%, down from 50%.

NIGHTBLADE
* Blackout: Functionality changed. Now a passive ability that increases the number of times Scourge of Darkness triggers by 3, and the damage of Death-based attacks by 6%. For every point spent in Nightblade above 44, the number of Scourge of Darkness triggers increases by 1 and the Death-based attack damage increases by 2%.
* Twilight Shelter: Now reduces outgoing damage by 40% and additional copies apply their 40% reduction on the recalculated amount [ex: 100% original outgoing damage reduced to 60% by the first effect of Twilight Shelter, then to 36% of the original outgoing damage by the second]. Duration of the buff reduced to 5 seconds from 8.
* Fire and Death Attunement: Now increases damage dealt by 2-6%, up from 1-3%, and decreases damage taken from Fire and Death based attacks by 2-6%, down from 5-15%.
* Scourge of Darkness: Fixed a bug where additional triggers from Blackout and Synergy Crystal effects were not benefiting from the 30% damage bonus of Heat Retention.
* Twilight Shelter: Duration of the buff reduced from 8 seconds to 5 seconds. When combined with Twilight Transcendence, the outgoing damage reduction is recalculated before the second reduction is applied, from 100% to 60% with Twilight Shelter, and from 60% to 36% with both Twilight Shelter and Twilight Transcendence active.
* Twilight Transcendence: The amount of healing done is now computed from the Rogue's base maximum health instead of their current maximum health.

RANGER
* Quick Shot: Fixed a bug with the first tick of Quick Shot so that it no longer triggers poisons, weapon enchantments, or Munitions effects.
* Hammerknell Synergy Crystal 2-piece bonus: Splinter Shot and Shadow Fire can now be cast instantly.

RIFTSTALKER
* Rift Guard: Absorption shield is now triggered whenever you use Guarded Steel or a Plane Shift ability.
* Stalker Phase: Now unlocked at 18 points, up from 16.
* Guardian Phase: Now unlocked at 16 points, down from 18. Increases all Resistances by 30, reduced from 50.
* Improved Rift Guard: The bonus applied to Rift Guard now only occurs when you are in Guardian Phase. If not in Guardian Phase, you will only get the benefit from the regular Rift Guard. Switching out of Guardian Phase after getting the Improved Rift Guard effect will cause the effect to be removed.
* Improved Guardian Phase: Now also reduces damage taken from non-Physical attacks by 5% when Guardian Phase is active.
* Improved Guarded Steel: Functionality changed. Now increases your Deflect chance by 10-20% and increases threat generation by 20-40% while Guarded Steel is active.
* Hammerknell Synergy Crystal 2-piece Bonus: Now reduces damage taken from non-Physical attacks by 15% when you deflect.