Donnerstag, 20. Oktober 2011

Patch 1.6: Erste PTS Patchnotes

Für den kommenden Patch 1.6 wurden die ersten offiziellen Patch Notes erstellt. Darunter findet man ein paar Anpassungen am Schurken. Die Kurzfassung ist ein kleiner Update des Bardens in Form einer neuen Fähigkeit, welche den physischen Schaden auf ein Ziel für die Gruppe / den Schlachtzug erhöht und ein Barde kann neu alle Fanfaren aktivieren. Ausserdem wurden die bereits 'versprochenen' weiteren Updates am Risspirscher umgesetzt.



Da sich mit Patch 1.5 die Anpassungen sehr oft geändert habe, verzichte ich vorläufig auf eine genauere Betrachtung der Änderungen. Die Original Patch Notes lauten:

BARD
* The requirement where players can only have 1 Fanfare per Bard has been removed - the Bard can now buff the entire group with all 3 Fanfares.
* Coda of Jeopardy - New Ability: Unlocked at 14 points in Bard. Plays a Coda that uses Combo Points to put the enemy in jeopardy, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 30 seconds. Additional damage taken increases with Combo Points. This ability is similar to the Warlord’s Spotter’s Order.
* Extended Grief: Ability now also increases the duration of Coda of Jeopardy.

BLADEDANCER
* Weapon Barrage: No longer turns on auto attack which causes Incapacitate and Lost Hope to break.

MARKSMAN
* Electrified Munitions, Silver Tip Munitions, Vampiric Munitions: No longer have a 1 second internal cooldown when using AE attacks. The proc chance is reduced for AE attacks based on the number of targets affected. For example, Electrified Munitions has a proc chance of 100% on a single target. Using Fan Out that affects 2 targets will reduce the proc chance to 50%. On 5 targets, the proc chance is reduced to 20%.

RIFTSTALKER
* Due to the below changes, characters with Soul Points spent in Riftstalker will receive a free Soul respec.
* Guardian Phase: Now gives the Rogue a chance to deflect attacks, reducing their damage taken based on their deflect rating. Deflect rating is increased by Dexterity.
* Annihilate: Now unlocks with 2 points spent in Riftstalker. No longer grants an Attack Power buff. Additional rank added.
* Guarded Steel: Now unlocks with 6 points spent in Riftstalker. Changed to a passive ability. Increases armor by 30% after using Annihilate, lasts for 30 seconds.
* Blighted Steel - New Ability: Unlocks with 8 points spent in Riftstalker. Increases Attack Power by 15% after using Annihilate, lasts 30 seconds.
* Rift Guard: Changed to a passive ability. All Plane Shift abilities and Annihilate trigger Rift Guard, absorbing 15% of all incoming damage for up to 50% of the Rogue's current maximum health. Lasts for 30 seconds.
* Rift Barrier: Functionality changed. 20-60% of the damage Rift Guard absorbs is reflected back on the attacker.
* Shadow Guard: Functionality changed. Reduces Physical damage taken by 1-5%. For every 400 points of base Armor, you take 1% less Physical damage, up to a maximum of 20% reduction.